Ancient history is the aggregate of past events from the beginning of recorded human history and extending as far as the Early Middle Ages or the Postclassical Era. The span of recorded history is roughly 5,000 years, beginning with Sumerian Cuneiform script, the oldest discovered form of coherent writing from the protoliterate period around the 30th century BC.
The term classical antiquity is often used to refer to history in the Old World from the beginning of recorded Greek history in 776 BC (First Olympiad). This roughly coincides with the traditional date of the founding of Rome in 753 BC, the beginning of the history of ancient Rome, and the beginning of the Archaic period in Ancient Greece. Although the ending date of ancient history is disputed, some Western scholars use the fall of the Western Roman Empire in 476 AD (the most used), the closure of the Platonic Academy in 529 AD, the death of the emperor Justinian I in 565 AD, the coming of Islam or the rise of Charlemagne as the end of ancient and Classical European history.
Although each installment of the Final Fantasy series is generally set in a different fictional world with separate storylines, there are several commonalities when it comes to character design, as certain design themes repeat themselves, as well as specific character names and classes. Within the main series, Yoshitaka Amano was the character designer for Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Final Fantasy V and Final Fantasy VI, Tetsuya Nomura was the character designer for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy XI and Final Fantasy XIII, Yoshitaka Amano created and did the concept art for the characters while Toshiyuki Itahana was the final character designer for Final Fantasy IX, and Akihiko Yoshida was the character designer for Final Fantasy XII.
The series has often featured male characters with slightly effeminate characteristics, as well as female characters with slightly tomboyish, but still feminine, characteristics. This trend has generally increased as the series evolved. These characters are usually teenagers, which some critics have interpreted as an effort on the part of the designers to ensure the players identify with them. At the same time, some female characters have been increasingly designed to wear very revealing outfits. Square Enix has stated that a more rugged looking hero had been considered for Final Fantasy XII but had ultimately been scrapped in favor of Vaan, another effeminate protagonist. The developers cited scenaristic reasons and target demographic considerations to explain their choice. For Final Fantasy XIII, Square Enix settled on a female main character, described as a "female version of Cloud from FFVII." This aspect of Final Fantasy can also be seen in Sora, the protagonist of Kingdom Hearts, a crossover series featuring Final Fantasy and Disney characters.
Ancient or ancients may refer to:
In financial accounting, an asset is an economic resource. Anything tangible or intangible that can be owned or controlled to produce value and that is held to have positive economic value is considered an asset. Simply stated, assets represent value of ownership that can be converted into cash (although cash itself is also considered an asset).
The balance sheet of a firm records the monetary value of the assets owned by the firm. It is money and other valuables belonging to an individual or business. Two major asset classes are tangible assets and intangible assets. Tangible assets contain various subclasses, including current assets and fixed assets. Current assets include inventory, while fixed assets include such items as buildings and equipment.
Intangible assets are nonphysical resources and rights that have a value to the firm because they give the firm some kind of advantage in the market place. Examples of intangible assets are goodwill, copyrights, trademarks, patents and computer programs, and financial assets, including such items as accounts receivable, bonds and stocks.
An asset is an economic resource, or something of value.
ASSET or Asset may also refer to:
Business
Economics
Intelligence
Military
Space
Computing
Entertainment
An 'asset' in economic theory is an output good which can only be partially consumed (like a portable music player) or input as a factor of production (like a cement mixer) which can only be partially used up in production. The necessary quality for an asset is that value remains after the period of analysis so it can be used as a store of value. As such, financial instruments like corporate bonds and common stocks are assets because they store value for the next period. If the good or factor is used up before the next period, there would be nothing upon which to place a value.
As a result of this definition, assets only have positive futures prices. This is analogous to the distinction between consumer durables and non-durables. Durables last more than one year. A classic durable is an automobile. A classic non-durable is an apple, which is eaten and lasts less than one year. Assets are that category of output which economic theory places prices upon. In a simple Walrasian equilibrium model, there is but a single period and all items have prices. In a multi-period equilibrium model, while all items have prices in the current period. Only assets can survive into the next period and thus only assets can store value and as a result, only assets have a price today for delivery tomorrow. Items which depreciate 100% by tomorrow have no price for delivery tomorrow because by tomorrow it ceases to exist.